1. Mabry Team
2. Broadhead Team
3. Kimbro Team
Attention! Vollis Beach & JB's Pourhouse are coming together to help one of our own!!!
Beth Hudnall has been a dedicated employee at JB's Pourhouse for 2 years alongside being an active volunteer in her local community. Unfortunately, Beth was involved in an accident that has left her unable to continue working for the time being. Therefore, we are coming together to «RALLY FOR BETH» and raise money to help her through this hard time!
Come play reverse coed 4's!
Silent auction Items And Raffle prizes will be available
Free Budlight Pint with Entry fee
You can organize your own team or even sign up as a free agent and be placed on a team!
RALLY FOR BETH Reverse Coed 4s
Entry $100 per team
Free agent sign up $25 (be placed on a team)
$150.00 per team
Or $25 free agent sign ups
Register and Pay with link below!
Reverse Coed 4s rules (BB Level Reffing)
This format consists of two guys and two girls per team. The net is set to womens height and men cannot block or attack in front of the 3 meter (15foot) line. We will follow standard USAV rules, with the following exceptions/highlights:
• Back Row Attack – If the last team contact is by a male, the player's last court contact must be behind the 3m line or a portion of the ball must be below the height of the net when the ball is contacted, otherwise it is a fault.
• No Guy or Girl Rule — Any combination of players may contact the ball.
• A Net is a Net — If you contact any portion of the net during play, it is a fault.
• Finger Action Over Net — No finger action over the net, including redirecting on a block and set overs. Even if the attacker was perpendicular to the net (a.k.a. 6/12), it is an illegal contact.
• Block as a Touch — Block does not count as a touch in all divisions. Double Contact on Receive — Double is legal on receive.
• Court Boundary — Entering any adjacent court that is scheduled for competition during play is a fault.
• Centerline Violations — If a player goes under the net during play, it is a fault.
• No Rotation – Teams only need to keep a consistent serving order.
• Game Delay Forfeiture — Any delay longer than 5 minutes creates a forfeiture of the current set, including those caused by injury. TD has discretion to extend injury time-outs.